P.S 2500 models with one camera and one directional light produce ~ 180 fps on gtx 1060 / i5 10400 and 230-240 fps with optimization from Qubicle. Maybe I need to remove the uv map when exporting from Qubicle and insert the uv map that MagicaVoxel generated into the model, but for now I'm figuring out how to do this in Blender. When exporting, a new uv-map is created and, as in the case of VoxelShop, I have to create my own texture and material for each model. Qubicle is the best at optimizing the grid and opening large. Out of despair, I bought Qubicle Indie Edition in incentive only for export, because it is inconvenient for work (for me personally), unlike MagicaVoxel. More often MagicaVoxel optimizes better than these scripts( I need to create a separate texture and material for each model. This page describes the various ways you can import content in the plugin: mesh to voxel conversion, heightmap/landscape importers, magica voxel import. Voxels, also called 3D Pixels, allow anyone to create 3D models. dae export replaces the standard MagicaVoxel uv-map. Mega Voxels is a voxel editor you can use to create voxel art and 3D pixel art with blocks. When you select your OBJ file click Import OBJ. Go ahead and select the OBJ file that was exported from MagicaVoxel. mtl file contains the material information that links the. Navigate to where your folder with your model is located. To export the mesh, just click 'obj' in the ' export ' tab in the lower right hand corner in MagicaVoxel, and choose a folder in your computer. After you click that a file window should open. I did the followin step : I drag and drop the. png files that i downloaded from the internet into Magicavoxel (0.99.4). The resulting file is imported into Blender and exported to. To import it, go into File > Import > Wavefront (obj). I am new to MagicaVoxel, I am searching to import. vox files in VoxelShop and export them to. obj i can create one material for 99% of the models in the project, but MagicaVoxel does not optimize the mesh very well. I will create a script that will export all my colors to the MagicaVoxel palette and it will be both like the palette in the program and the texture of the material in Unity. The fact is that I have not completely decided on the color palette and when developing a project I want to dynamically change the colors of all models in real time. ![]() I am new to Unity and i have a problem with import multiple optimized vox models with one texture.
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